Press kit

Press & media

Fact sheets, logos, key art, screenshots and trailers — provided for press and coverage of GeekZoneCouch and our games.

Studio
GeekZoneCouch
Slogan
Games worth sitting closer for.
Based in
Turkey
What we make
Local split-screen couch co-op games
Games
TOWERMOUTH · OKTORAID · KOR EDEN · BAD TRIP: NYC
Website
https://geekzonecouch.com
Press contact
hello@geekzonecouch.com
Online

one tower · two puppets · endless floors

A couch co-op roguelite where two puppets climb a tower that talks back — and bites.

Your puppets fire on their own: you run, jump, dash and pick up, and aim with your body. Clear the floor, the gate opens, pick your reward and climb; every level-up deals three cards that snowball your build.

Title
TOWERMOUTH
Genre
Couch co-op survivors-like action roguelite
Players
1–2 players · local split-screen co-op · solo supported
Status
Free demo live on Steam
Steam Next Fest
Steam Next Fest · Oct 19–26, 2026
Engine
Godot 4.7
Platforms
PC (Windows) · Steam
Developer
GeekZoneCouch
Developer website
https://geekzonecouch.com
A knight in a steel great helm fires an SMG point-blank into the face of the horned, lava-cracked TOWERMOUTH boss as shell casings fly. The gold blackletter TOWERMOUTH wordmark runs across the lower middle.
  • Floor 1, split-screen co-op: two knights stand on wet flagstones in a round stone hall. The tower's purple eye glows above the gate, and its first line appears in both dialogue boxes: 'Awake inside my mouth? How rude. Let me bring up a welcome.'
  • Floor 1, split-screen co-op: a wave of hunched green dungeon creatures pours across the hall toward the two knights, with a gold-trimmed chest beside the right-hand player.
  • Split-screen reward pick, FREE — PICK ONE. P1 weighs two CURSED cards, Glass Cannon and Berserk. P2 chooses between the CHAIR weapon ('Folding-chair justice. Widest swing in the tower.') and Hunter's Eye.
  • Split-screen SHOP between floors offering Ambition, Frying Pan, Axe, Crossbow, Staff and Hunter's Instinct, while the tower says 'So you took it. Your body pays the price. I just watch.'
  • GATE OPEN — TO THE STAIRS! The arched stone gate between two knight statues stands open on a lit staircase. Both knights stand inside a gold ring with green pickups around them.
  • Floor 45, split-screen co-op: WARDEN — Plaguebelly, a hulking dark body under a purple halo, telegraphs its nova with thick purple rings across the green-veined floor while a knight skirts the rings.

Art note Capsules and key art are AI-rendered from the game’s own assets; screenshots are in-game.

One couch. Two players. One power cable.

Two operators defend a Core against OKTO’s machine army, tethered by a power cable.

Two operators are wired together by a power cable: stay close and you both hit harder, and the cord itself shocks robots it touches. Build a fort of turrets, helper-bots and pallet walls around the Core, then auto-fire beside it through the siege.

Title
OKTORAID
Genre
Split-screen prep + siege roguelite · base defense
Players
1–2 players · local split-screen co-op · solo supported · Remote Play Together
Status
Free demo live on Steam
Steam Next Fest
Steam Next Fest · Oct 19–26, 2026
Engine
Godot 4.7 (GDScript, 2D)
Platforms
Windows (Steam)
Developer
GeekZoneCouch
Developer website
https://geekzonecouch.com
OKTORAID key art: a spiky-haired flamethrower operator and a goggled ice operator charge forward, linked by a crackling yellow power cable, as red-eyed robots and the giant one-eyed OKTO loom behind; OKTORAID wordmark at top.
  • Split-screen siege at chapter 1, wave 8/12: both operators fight beside the Core inside a fort of red and wooden pallet walls as blue-grey robots press in; the HUD reads OVERCHARGE, damage +53%.
  • LINK ACTIVE, damage +45%: both halves are packed with camera-eyed robots and walkers while OKTO's message box reads 'You accepted the cookies. Now accept the consequences.'
  • PREP phase: P1's workbench menu lists Coil, Nailer, Torch and Mortar turrets, a Pallet, a Drill Bot, a Compressor and more with scrap costs, while both operators stand below the Core on the build grid.
  • MARKET, WAVE 7 CLEARED: four offers (Synthetic Cord, Energy Drink, Venomer II, Emergency Pack) with rarity and scrap prices, a row of weapon slots, and REROLL and READY buttons.
  • READY YOUR OPERATORS: side-by-side P1 and P2 character select listing all 16 operators (the last eight padlocked), with both previewing Allround ('HP +10, damage +5%, loot +5%. Jack of all trades.').
  • Wave 8 overrun: P1's half is tinted red at 65/510 HP as blue-grey machines and dark-red bots flood both halves; the HUD reads OVERCHARGE, damage +60%.

Art note Capsules, key art and some illustrations are AI-generated (image-to-image from the game’s sprites); screenshots are in-game.

KILL DEATH. RETURN TO EDEN.

You died and Hell took you by mistake. Cut your way back out — and bargain on the way.

Aggressive, flowing third-person melee built on dodge and parry, where power comes from devils: every pact states what you gain and what it costs, plainly, before you agree.

Title
KOR EDEN
Genre
Third-person dark-fantasy action roguelite
Players
1–2 players · local split-screen co-op · solo complete on its own
Status
In development · Coming soon to Steam
Steam Next Fest
Steam Next Fest · the edition after October 2026
Engine
Godot 4.7
Platforms
PC (Windows) · Steam
Developer
GeekZoneCouch
Developer website
https://geekzonecouch.com
A towering candle-crowned devil holds out a sealed contract, chains running from its wrists across a spired hellscape, as a lone hooded warrior raises a burning sword before it
  • A candle-crowned devil holding a sealed contract looms over the hooded Wanderer inside its violet ring; the panel reads A DEVIL OFFERS — THE CHAIN: PARRY to CHAIN — the foe takes DOUBLE. Stray — it SNAPS YOU down.
  • The Wanderer, sword in hand, stands on the stone bridge between rooms and looks over the parapet into the shaft: hanging chains, a broken arch on chains, ash falling toward the orange glow far below
  • In a sealed stone hall hung with chains, a tall robed devil waits inside its violet ring on a fire-lit slab as the hooded Wanderer approaches
  • A tall robed devil stands over the hooded Wanderer; the panel reads A DEVIL OFFERS — THE LEDGER: Damage TAKEN is written. PARRY collects. Unpaid DUE — cut from your CEILING.
  • The hooded Wanderer at the head of a long stone bridge, parapets lining it all the way to a red door in the far hall, chains hanging into the shaft on either side

Screenshots Work-in-progress captures from the current build.

Art note Key art is AI-generated illustration, not an in-engine image; the current build looks different.

Footage Gameplay footage and trailer — coming soon.

The city doesn’t sleep. It hallucinates.

You don’t decide when you smoke — the city does. You only decide what.

There is no smoke button: the city decides when your hands start shaking, and after a few seconds of warning come four stages you cannot cancel — light it, inhale, the trip climbs, reality breaks. How deep you are decides what is real, for both of you at the same time.

Title
BAD TRIP: NYC
Genre
Stoner Horror · split-screen co-op FPS roguelite
Players
1–2 players · local split-screen co-op · fully complete solo
Status
In development
Steam Next Fest
Steam Next Fest · the edition after October 2026
Engine
Godot 4.7
Platforms
PC (Windows) · Steam
Developer
GeekZoneCouch
Developer website
https://geekzonecouch.com
Key art with the NYC roundel and BAD TRIP wordmark over a night street: the big one fires a sawed-off and the wiry one a revolver, back to back, as hooded drifters with knives close from both sides, a paranoid in a trench coat stares from beside a DELI neon and a yellow cab, and ember-cracked ash hounds crouch in the corners
  • First-person at a dark brick alley wall: “first one's free.” painted in pink, “you knew that already.” fading beneath it; the HUD reads TRIP LEVEL 0% NORMAL, HEALTH 100 and THE SECOND ONE
  • A subway entrance beyond a crosswalk under a sign reading SUBWAY — SERVICE CONTINUES, two green globe lamps and warm lit windows above; TRIP LEVEL 0% NORMAL
  • Split-screen, both seats at TRIP LEVEL 74% TWISTED: in the left view the wiry one stands in a purple-lit alley beside a hunched figure in a pink coat; in the right view the big one stands in the dark. Each seat holds a rusty revolver, and the captions read [two dry cracks]
  • The Hex Market at night: a grinning witch in a red shawl stands beside striped market-stall awnings under warm light; TRIP LEVEL 0% NORMAL
  • The ritual begins: the player's own blocky red hand rises into the lower frame, a tiny flame just visible at its top, in a narrow brick alley, a figure in a purple coat waiting by a shopping cart ahead; “first one's free.” is painted on the wall and the captions read [a breath] and [two dry cracks, far]
  • The same alley at TRIP LEVEL 74% TWISTED: a purple cast over the bricks, the figure in the purple coat still waiting ahead, a rusty revolver in hand at the lower right; the captions read [giggling ↑] and [heartbeat, quickening]

Art note Capsule key art is AI-generated (image-to-image) from the game’s approved concepts, as disclosed in Steamworks.

Footage Gameplay footage and trailer — coming soon.